fundamentals of computer graphics

Fundamentals of Computer Graphics International Student Edition【電子書籍】 Steve MarschnerFundamentals of Computer Graphics【電子書籍】 Steve Marschner
 

商品の説明

  • <ul> <li>Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures</li> <li>A text now printed entirely in four-color to enhance illustrative figures of concepts</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
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    商品の説明

  • <p>Drawing on an impressive roster of experts in the field, <strong>Fundamentals of Computer Graphics, Fourth Edition</strong> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p> <p>Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.</p> <p>Highlights of the Fourth Edition Include:</p> <ul> <li>Updated coverage of existing topics</li> <li>Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures</li> <li>A text now p...
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